In this article:
Fixed: Various Issues where Victims are Stuck in Incapacitation Animation
● We’ve fixed an issue where Victims who were hit by a Family member while going down a ladder would get stuck in the incapacitation animation
● We have also fixed an issue where Victims who were incapacitated by Leatherface’s thrust in a gap would also get stuck in the incapacitation animation
○ Victims were able to still move around while being stuck in the animation
○ For incapacitated female Victims this occurred too, their teammates could only see them in the spot where they got incapacitated making their movements invisible to other players
Fixed: Texture Issues on Nancy’s House
● There was an issue where textures would appear black or unnatural in the Front Garden flower beds
● This has been fixed
Fixed: Missing Notification for Basement Fuse Door Closing
● We have fixed a problem where if a Family member closed the Basement Fuse Door or if it automatically closed, the Basement Fuse Door would not show that it was closing to both Family and Victim players
● Now, a notification is shown when the Basement Fuse Door closes
Fixed: Jack in the Box perk Activating Too Soon
● The Jack in the Box perk would activate when Victim players where in the animation state for exiting a hiding spot
● This meant that most of the perks duration was occurring during the animation
● This has been fixed to so the Jack in the Box perk activates after the exit animation
Fixed: Incorrect Values for Leveled Up Perks and Abilities
● We have fixed a visual UI bug that did not show the correct XP gained on Perks and Abilities during the post-game result screen
● This issue only occurred when skipping the results screen
Fixed: Two of the Same Grandpa Perks in Nancy’s Skill Tree
● We fixed an issue where Nancy had 2 of the same Grandpa perk (Barge to the Point) in her skill tree
● Now, she no longer has Barge to the Point in her skill tree twice
Fixed: Nancy’s Spy Ability Exploit
● Nancy’s spy ability would not drain and be used indefinitely nor would it notify Victims if the Nancy player would slam a door and walk through it
● This exploit is now fixed
Fixed: UI Bug Showing 0/0 XP and -1 Ability in Load Outs
● Some players were still experiencing the issue where their ability level was showing -1 or 0/0 XP
● This has now been fixed
Fixed: Typo in Nancy’s Character Bio
● We have fixed a typo in Nancy’s character bio
● The typo was “she’s been married 3 three times”
● Now it will read as “she’s been married 3 times”
Fixed: Slippery on Danny’s Perk Tree
● We have fixed the issue where the perk Slippery was not on Danny’s Perk Tree
● Slippery can now be unlocked on Danny’s perk tree through a random perk node
Fixed: Skill Points Not Refunding
● A fix has been added so that skill points used on a purchased DLC character will be refunded to a player if they return their DLC purchase
Fixed: Ladder Lacking Collison on Nancy’s House
● We have fixed an issue with a ladder in the Cold Room on Nancy’s House that lacked collision
Fixed: Profile Prompt Non-Function in Player List
● We fixed an issue where a player’s profile was not visible when using the ‘profile’ prompt in the player list menu
● Players will now be able to open another players profile from the player list
Fixed: Character Swap Lobby Crashes
● A fix has occurred for lobby crashes because the sender of a character swap request has either hit ready or quits the lobby before the receiver accepts the request
● The lobby will now remain functional
Fixed: Nancy’s Collecting Poison Animation
● We have fixed an issue where Nancy’s collecting poison animation would still play even if a player cancels out of the action
○ During this animation, players also could not move or control Nancy and Sissy could use the table at the same time
○ This will no longer occur
Fixed: Nancy’s Dress Clipping Through Her Body
● We fixed an issue where Nancy’s dress would clip through her body when idling, running, sprinting, executing, and closing crawl spaces
Fixed: Anonymized Player Names Showing During Escapes
● There was an issue where a player who had anonymize player name setting on would have their name shown to other players when they escaped
● This has been fixed and now anonymized player names will be hidden
Fixed: Camera Clipping Issues
● We have fixed the camera clipping that occurs on the ladder between Thicket Tunnel and Thicket area on Gas Station
Fixed: Stuck Spots on Gas Station
● We fixed an issue where traversing through a side gap, after trying to pick up a bone scrap, would make a player stuck
● We fixed Hitchhiker getting stuck in the gap from House Basement to Junk Room
● We fixed players getting stuck while descending the ladder in the Tool Shed and being attacked at the same time
● We fixed Family players getting stuck in the pipe assets in the Fuel Storage room of the Basement
○ The pipe has been removed so Family players can’t get stuck in it now
Fixed: Stuck Spots on Nancy’s House
● We fixed an issue where players would get stuck on the edge of the mattress in the House Basement
Fixed: Nancy’s Glasses on Low Setting
● Nancy’s glasses would refract incorrectly on low settings
● This is now fixed
Fixed: Loadouts Not Saving After Restarting Game
● We have fixed an issue where loadouts were not saving when a player closed out of the game and then started it back up
Fixed: Loading Screen German Translation Not Fitting Screen
● There was an issue with a specific tip on the loading screen where it did not fit the screen when translated to German
Fixed: Victim’s Ragdolling during Cook’s “Easier Said than Done” Execution
● We have fixed an issue where Victim players would ragdoll during cook’s “Easier Said than Done” Execution
Fixed: Loadouts Resetting during Custom Match
● We have fixed an issue where loadouts were resetting to default perks when completing a custom match
Fixed: Danny Tampering the Generator
● We have fixed an issue where Danny players tampering a turned off generator would only apply the cooldown after it’s been turned off again
● This fix ensures that tampering a turned off generator applies the longer cooldown after the mini-game is complete
Fixed: “Must have Been the Wind” Perk Waking Up Grandpa
● We have fixed the perk “Must Have Been The Wind”
● Now, noise generated during minigames with this perk will be disregarded and will not add to waking up Grandpa
Fixed: New Player Negative Values
● We fixed an issue where new players would see negative values on their Family character’s special abilities and they would not receive any XP during public matches
Fixed: Nancy House Escapes
● We fixed an issue where unique escapes on Nancy’s House were not being recorded
Fixed: Grandpa Sonar Warning
● There was an issue where Grandpa’s Sonar Warning was not displaying while the critical bleed out warning was active
● This has now been fixed
● This means that Grandpa’s Sonar Warning takes priority over the critical bleedout warning and that both warnings are present simultaneously
Fixed: Inaudible Door Destruction
● We fixed an audio issue where the sound for destroying a pantry door in Nancy’s House was inaudible from the inside
● It will now be audible from all sides
Fixed: Sonny’s Audio during Close Encounters with Cook
● We fixed an audio issue where Sonny players who lost a close encounter to Cook would have a female scream
● Now, it will be Sonny’s scream
Fixed: Camera Movements on Ladder with Cook
● We fixed an issue that occurs when Cook uses the ladder between the Side Garden and Side Garden Tunnel on Family House
○ The issue would make the camera move freely when Cook would descend the ladder
● With this fix, the camera will remain stable and transition smoothly while traversing
Fixed: Family Member Misalignment While Closing Valve
● We fixed the issue where Family members would be misaligned when from the valve handle when trying to close the valve pipe
Fixed: Invisible Collision on Family House
● We fixed the issue where invisible collision was present near the Shed area on Family House
Fixed: Texture Issue on Slaughterhouse
● Texture on the railing by the stairs in the Loading Dock would be dark if the shadow setting was set to “Low”
● This has been fixed to where the railing texture is not dark when changing settings
Fixed: Issues with Leland’s Skill Tree
● The Been Workin’ Out Perk on Leland’s Skill Tree is incorrectly valued at 1SP instead of 2SP
○ This caused Leland’s Skill Tree on the left hand side to go to level 9 instead of 10 and only receive 49/50 attributes
● Players will now be able to reach maximum level as we have added attribute points to his Skill Tree
Fixed: Localization Issues
● We fixed an issue where Danny’s Apply Knowledge prompt is not localized to languages other than English
● We fixed an issue where the ‘Mute All’ and ‘Unmute All’ prompt was not localized for other languages
Fixed: Leatherface Camera Issues
● We have fixed an issue where the camera moves downward and focuses on Leatherface’s leg when collection from blood buckets
Fixed: Various Camera Issues
● We fixed an issue where the camera would snap heavily when a player got too close to parts of the fence on the Side Ramp of Nancy’s House
Fixed: Nancy’s Barbed Wire Interactions
● When Nancy is in a certain position, her barbed wire animation when placing them in doorways gets interrupted
● We have fixed this so now players can successfully place her barbed wire regardless of position
Fixed: Tracker Tagged Perk Stacking
● We have fixed an issue where the perk Tracker Tagged highlight duration was stacking after attacking a Victim multiple times
Fixed: Tampering Having No Effect on Opened Valve
● We have fixed an issue where Danny players had no effect when tampering an opened valve
● This fix means that tampering an open valve as Danny will increase the time that the valve is open for
Fixed: Stuck Spots on Slaughterhouse
● We have fixed an issue where family players would get stuck in the doorway near a blood buck in Leatherface’s Lair
● We fixed a spot where Victims who crouched next to the pipes in the Bone Room would get stuck
Fixed: ‘Choose Fight Perk’ Not Working
● We fixed an issue where the perk Choose Fight was not activating correctly at all 3 levels
○ Level 5 was not giving the extra 5 second stun duration
● Now, when a victim has this equipped and wins a close encounter, the current stun duration is added
Fixed: Falling Through Map During Leatherface Execution
● We have fixed the issue where Victims and Leatherface will fall through the map when Leatherface’s ‘Drilling Down’ execution starts
Fixed: Missing Nancy Facial Expression
● We fixed an issue where Nancy was missing her facial expression when feeding Grandpa
Fixed: Incorrect Nicotero Chainsaw SFX During Intro
● We fixed an audio issue where players with Nicotero Leatherface heard the default chainsaw SFX instead of Nicotero’s chainsaw SFX during the intro cutscene
Fixed: Victims Falling Through Ground While Traversing
● Victims who were traversing through a gap from the Holding Pen to the Garage, on Slaughterhouse, would fall through the ground
● With this fix, players will no longer fall through the ground when traversing the gap
Fixed: Victim and Family Hiding Spot Stuck Spot
● We fixed an issue where when a Family member and a Victim interact with a hiding spot at the same time, they both get stuck
Fixed: ‘Select’ and ‘Back’ Same Input Issue
● The ‘select’ and ‘back’ prompt in the the player report screen share the same input on affected platforms
○ This means that players would accidentally back out of the menu instead of hitting ‘select’
● The issue is now fixed and ‘select’ and ‘back’ have different button inputs
Fixed: Nicotero Leatherface Chainsaw Audio
● We have fixed an issue where the chainsaw audio would sound like it would stop revving during the ‘Drilling Down’ execution when Nicotero Leatherface was equipped
Fixed: Various Lighting Issues
● We have fixed an issue where there was flickering lights on the wall of the Barn area of Family House day map
● We have fixed an issue with lamp shadows appearing too noticeable when approaching it in the Front Garden area on Nancy’s House
Fixed: Idle Victim Voice Lines
● We fixed an issue where Victims would trigger their idle voice lines at the end of the intro cinematic
Fixed: Victims Falling Through Maps During Executions
● We have fixed an issue where Victims will fall through the floor when executed during incapacitation at the Fusebox Tunnel area on the Family House map
● We have fixed when Victims will fall through the floor during Nancy’s ‘Road Kill’ execution on staircases
Fixed: Illogical Hiding Volumes
● There was an illogical hiding volume next to the car in the Backfield area on Gas Station
○ This affected both variants of the map
● There was an illogical hiding volume in the Kitchen area on Gas Station
● Hiding volume is now appropriate in all areas
Fixed: Sissy and Nancy Misaligned While Collecting Powder
● We fixed the issue where Sissy and Nancy were misaligned when collecting powder across various Flower Stations on all maps
● Now, they are properly aligned
Fixed: Victims Stuck in Wall
● We have fixed the issue where Victim players who ran through bone charms and then immediately went through a barricade would get stuck in the wall
Fixed: ‘Fight Back’ and ‘Easily Tuckered Out’ Stacked Stamina Depletion
● When a Victim wins a close encounter with the perk ‘Fight Back’ at level 3 against a Family member with the perk ‘Easily Tuckered Out’ at level 1, they stack and puts the Family player in a state of stamina depletion
○ This means that the Family member with ‘Easily Tuckered Out’ equipped was unable to run or attack for 30 seconds of the ‘Fight Back’ perk duration
● We have fixed these perks stacking with one another
● Now, Family players will not have their stamina drained into negative values
Fixed: ‘There They Are’ Perk Description
● We have fixed the description for the perk ‘There They Are’
○ The in-game description did not mention the perks highlight duration
● The perk description now reflects the highlight duration of 10 seconds to the perk holder
Fixed: ‘Bounce Back Better’ Perk Restoring Too Much Health
● We have fixed an issue where ‘Bounce Back Better’ activated and restores more health than intended when recovering from incapacitation, which is not a healing item
● Now, perk holders will only receive increased health when using a healing item as intended
Fixed: ‘Am I Bleeding?’ Perk Issue
● We fixed an issue where the ‘Am I Bleeding?’ perk would lose functionality when a player enters a hiding spot and did not continue to highlight the perk holder to their fellow Victim players
● It will now function when a player enters a hiding spot
Fixed: Danny’s ‘Immunity’ Charges aren’t being Consumed
● We fixed an issue where Danny players with the perk ‘Immunity’ equipped was not functioning properly
○ The perks charges were not being consumed after interacting with poisoned objects such as the generator, toolboxes, car batteries, and bone scrap piles
● Now, the charges will be consumed after interacting with poisoned objects
Fixed: Illogical Sound Occlusion on Slaughterhouse
● We fixed an issue where sound is occluded in the Drainage area even though there’s no wall that separates it from the rest of the interior
Fixed: Non-functional VOIP After Losing Internet Connection
● We fixed the issue where VOIP did not work in a match if internet connection was briefly lost
Fixed: ‘Texas Through and Through’ Unlocking Incorrectly
● There was a problem where ‘Texas Through and Through’ would unlock when players only had 5 random characters at Level 5
● This has been fixed to unlock when players have reached Level 5 with each character, as intended
Fixed: Stuck in Wall Gap when Incapacitated
● There was an issue where if a Victim player got incapacitated while going through a wall gap or crawl space, they would get stuck in that spot
● That has now been fixed
Fixed: Johnny Execution Issue
● During Johnny’s ‘Torn Apart’ Issue, he is seen using the dull side of of the blade in the animation
● It has been fixed so that Johnny is seen using the sharp side of the blade to slice through a Victim’s throat
Fixed: Fuse Box Interactions
● We have fixed an issue where players couldn’t interact with the Fuse Box
● Prompts for the Fuse Box will now properly appear for players
Fixed: Victims Not Receiving XP
● We have fixed an issue where Victim players weren’t receiving XP when escaping the basement on Nancy’s House Map
● Victim players will now earn the proper XP when escaping the basement on Nancy’s House
Fixed: Various Audio Issues
● We have fixed an issue where Victim voiceover was missing when triggering Hitchhiker’s traps
● We have fixed an issue where Victim voiceover was missing when triggering Nancy’s barbwire
Fixed: Translated Character Bio
● We have fixed an issue where the bio for Nancy was not translating to players selected language
● Nancy’s bio will now translate correctly to the selected language
Fixed: Translated Perk Description
● We have fixed an issue where the description for the perk Choose Flight was not translating to players selected language
● The perk Choose Flight will now translate correctly to the selected language
Fixed: Various Audio Issues
● We have fixed an issue where the sound effects of destroying Nancy’s traps were not triggering
● The correct sound effects will now trigger when destroying Nancy’s traps
Fixed: Players Skipping End User License Agreement
● We have fixed an issue where players could skip the End User License Agreement when receiving an invite on a native platform
Fixed: Spectating UI Bug when Loading Into a Match
● We have fixed an issue where a player would load into a match with a teammate’s spectating UI on their screen.
Fixed: Agitator Perk Affecting Grandpa’s Sonar
● We fixed an issue where a Victim would stab Grandpa with the perk Agitator equipped, and Grandpa’s sonar wasn’t lasting the length of his scream
● Grandpa’s sonar duration will now function correctly after being stabbed by a Victim with Agitator equipped
Fixed: Victim Stuck in Incapacitation from Leatherface Thrust Attack through a Gap
● We fixed an issue where a Victim low on health was thrust attacked through a gap by Leatherface would be stuck in an incapacitated state
● After being thrust attacked through a gap by Leatherface, Victims will now be able to recover and stand up from their incapacitated state
Fixed: Character Textures
● We have fixed an issue where character’s textures would disappear when a user moved far away from them
● Characters will now have the same textures applied to them at all distances
Fixed: Family Stun Locked from Barge
● We have fixed an issue where Family players were permanently stunned from a Leland player using their shoulder barge while the Family player was in a Close Encounter with another Victim
Fixed: Nancy’s ‘Reduce ability Cooldown’ Description
● We fixed an issue where Nancy’s ‘Reduce Ability Cooldown’ has a misleading description
● Since Nancy’s ability can no longer be canceled after activating, the description now fits the in-game behavior
Fixed: Nancy’s Poisoned Claws Stacking
● We have fixed an issue where the perk ‘Poisoned Claws” on the left side of Nancy’s skill tree was stacking when it shouldn't have
Fixed: Danny Tampering Minigame Animation
● We have fixed an animation error that would make Danny leave the tampering minigame too quickly if he used knowledge to complete the minigame
● Danny will now have to sit through the whole animation
Fixed: Screen Capture/Control Center Overlay Issues
● We have fixed an issue where if a player is using screen capture or using a control center overlay it will hold button inputs
● Now, it will no longer hold those inputs
Fixed: Stuck in Menu UI
● Fixed an issue where players could access the character menu while readied up in the lobby
Fixed: Maxed Stealth Noise Progress Meter
● We fixed an issue where Victims with maxed out stealth were able to conclude minigames without adding any progress to the noise meter
● Players will now always have their noise meter progress
Fixed: Highlighting Different Players Issue
● We have fixed an issue where players would highlight someone in the player list but would accidentally block or mute themselves or someone else by accident
● Now, players have to click on another player to proceed with an action
Fixed: Title Softlocks
● We have fixed an issue where the title soft locked after pressing the invite and back buttons in rapid succession from the Party Options
Fixed: Hitchhiker’s Traps Not Triggering
● We have fixed an issue with the ladder drop animation where Victims avoided triggering Hitchhiker’s traps when dropping off the top of a ladder
● When dropping down from a tall ladder, Victims’ will now trigger Hitchhiker’s traps
Fixed: Well Stuck Spot on Family House
● We have fixed an issue where Victims were getting stuck in the ground after jumping down the driveway and front yard wells on the Family House map
Fixed: Match Crashes
● We have fixed an issue where matches would crash when a Victim disconnects in the middle of an execution
Fixed: Family XP with Fuse Box
● We have fixed an issue where Family players were not earning XP when turning off the Fuse Box
● Family players will now properly receive XP when turning off the Fuse Box
Fixed: Spectator Mode UI
● We have fixed an issue where the text on screen was incorrect while viewing in Spectator Mode with the languages of Spanish, French, German, and Italian
Fixed: ‘Shhhhhh’ Text
● We have fixed an issue where the text for ‘Shhhhhh’ didn’t match on all platforms
● The text description is now the same across all platforms
Fixed: Pausing Interaction Lock
● We have fixed an issue where a player pauses at any point during a Press and Hold interaction, they were unable to to cancel the prompt until the interaction is completed
● Players can now cancel the prompt at any point after this fix
Fixed: Tutorial Stops Playing
● We have fixed an issue where Tutorials would stop playing after watching multiple Tutorials in a row
● Tutorials and previews will now play properly after being selected
Fixed: Keybinding Pause Key
● We fixed an issue where players were able to bind an action to the Pause key
● Players will no longer be able to bind the Pause key
Fixed: Perk - What Doesn’t Kill You
● We fixed an issue where the perk “What Doesn’t Kill You” ignored damage reduction when restoring health
● “What Doesn’t Kill You” will now restore the actual amount of health you lost after a hit attack
Fixed: Garage Stuck Spot on Nancy’s House
● We have fixed an issue where players could get stuck under the garage door on Nancy’s House map when the garage door was closed on them
Fixed: Sonny’s Heightened Sense Ability
● We have fixed an issue where Sonny’s ability “Heightened Sense” was not highlighting characters through multiple layers of walls
● Heightened Sense can now detect characters through multiple layers of walls
Fixed: Stuck Spot - Gas Station
● We have fixed an issue where players may have gotten stuck while crouching near a mattress in the House Basement area on the Gas station map
● Players will no longer get stuck while crouching near the mattress in the House Basement
Fixed: Victim Disconnections
● We have fixed an issue where the toolbox becomes non-interactive to a Victim when the player temporarily loses connectivity while another Victim is using the Toolbox.
● The Victim player will now be able to interact with a toolbox after temporarily disconnecting and reconnecting
Fixed: Party Invite UI
● We have fixed an issue where the player hosting the party quits a public match at the end scoreboard - the party code disappears from the UI and the native party no longer works. The code will also disappear for all party members requiring a new party to be created
● A new party code will now be created and shown in the UI
Fixed: Private Lobby Invites
● We’ve fixed an issue where only the host of a private lobby could send party invites
● All players in a private lobby can now send party invites
Fixed: Translated Perk Description
● We have fixed an issue where the description for the perk “Jump Scare” was not translating to players selected language
● The perk Jump Scare will now translate correctly to the selected language
Fixed: Lighting - Slaughterhouse Sliding Door
● We have fixed an issue where the main sliding Slaughterhouse door would appear unnaturally dark.
● Lighting on the textures has been applied and the sliding door now appears as it should
Fixed: Failed Restraints Mini-Game
● We have fixed an issue where Victims would fall off the restraints mini-game twice after getting hit by a melee attack
● Victims fall off the restraints mini-game permanently after being hit by a melee attack
Fixed: Sonny’s Star Sign Ability and Nancy’s Traps
● We have fixed an issue where Sonny would run through Nancy’s traps with his Star Sign Ability active, but his ability wasn’t properly interrupted
● Sonny’s ability will now be interrupted if active while going through Nancy’s traps
Fixed: Player Name Unlisted from Playerlist When Leaving Match
● Players who left a match will now be displayed in the Player List
Changed: Lobby Timer Resetting
● We have changed the lobby timer to not reset to 30 seconds if a 6th player hits unready
● This means that when a 6th person in a lobby hits unready, the countdown is not affected
Changed: Reporting System
● We have made improvements to our reporting system
● Players can now report a player for
Exploiting the game
Cheating
Offensive name or profile
Spamming chat
Trolling or griefing other players
Abusive voice or chat communications
Other
● UI Updates have been implemented to reflect these changes
Changed: Tracking Reports
● We have added in extra telemetry points for the changes to the reporting system
Changed: Report Confirmation
● Players will now receive a confirmation popup when they report another player due to the changes made to the reporting system
Changed: Lobby Timer When A 7th Player Joins
● We have made it so when 5 players are readied up and a 7th player enters a lobby, the match will start in 30 seconds
Changed: Lobby Timer
● The lobby timer will only be visible in the last 5 seconds before a match launches
Changed: Prompts for Entering a Lobby with a Blocked User
● We had made a change to the prompt that warns a player that they’ve entered a lobby with a blocked player
● Previously, the “Continue” and “Ready” prompt shared the same button mapping as “Exit Lobby”
● We have made it so there is only one button input, instead of two, so a player doesn’t accidentally leave the lobby if they wanted to stay
Changed: Brazilian Portuguese and Russian Language Options
● Brazilian Portuguese and Russian translations have been added into The Texas Chain Saw Massacre
● Brazilian Portuguese and Russian are now available as language options in the menu
Changed: Chip Damage While In A Grapple
● Family players will no longer be able to instantly execute a Victim player who is grappling with another Family player
● Now, when a Family player attacks a Victim who is grappling a teammate, they will deal melee damage
● We made this change as we felt it was unfair to Victims with full health
Changed: Trapping Leatherface Exploit
● We have a made a change that stops players from using to barge function to entrap Leatherface in a room
● Leatherface will now be able to both destroy and unlatch a door during a victim’s barge interaction
Changed: Game Credits
● We have made updates to the credits as some of them were outdated
● Shout out the awesome QA folks at Testronic!
Changed: Danny’s Instant Study
● We have changed Danny’s Level 3 Instant Study
● Danny cannot Tamper any item that he has also instant studied such as fusebox, generator, valve tank, and battery
○ The button prompts have been updated accordingly to reflect these changes
○ The ability tree has also been updated with a new description
Tuned: Nancy’s Poisoned Claws Duration
● We have tuned the values for the duration of Nancy’s ‘Poisoned Claws’ perk to 2/5/8 seconds
● Previously, attacks would have a slight poison effect for 5/10/15 seconds
Tuned: Various Telemetry
● We have added in extra telemetry to better track data
○ The goal for this is to ensure our team can utilize this extra data as we continue to work on improving lobbies and matchmaking issues
Tuned: ‘Choose Flight’ Perk
● We have tuned the ‘Choose Flight’ perk accordingly
○ Level 1 - Fills 50% of stamina, single charge
○ Level 2 - Fills 75% of stamina, single charge
○ Level 3 - Fills 100% of stamina, single charge
Tuned: ‘Bomb Squad’ Perk
● We have tuned ‘Bomb Squad’ as follows
○ Level 1 – 2 Charges
○ Level 2 – 3 Charges
○ Level 3 – 4 Charges and +50% dismantle speed
Tuned: ‘Easily Tuckered Out’ Perk
● We have adjusted ‘Easily Tuckered Out’ as follows
○ Level 1 - Your attacks use 10% less stamina, but the stamina regeneration rate is 50% slower
○ Level 2 - Your attacks use 20% less stamina, but the stamina regeneration rate is 45% slower
○ Level 3 - Your attacks use 30% less stamina, but the stamina regeneration rate is 40% slower
Tuned: ‘Confusing Mechanic’ Perk
● We have tuned ‘Confusing Mechanic’ to adjust for the change made to have generators start during a match
● Perk holders will now be able to use it on the battery, fuse, and valve too
Tuned: Leatherface’s Destruction Animation
● We have made it so Leatherface destroys barricades quicker
Tuned: ‘Rough Cut’ Perk
● We have tuned the perk ‘Rough Cut’ to reset the bleed out duration with each hit from Leatherface
○ The bleed values do not stack
Tuned: Noise VFX Threshold
● We have made an increase to the noise VFX distance thresholds for the valve pressure tank
● This means that players will be able to see the noise VFX for a player interacting with both the valve and the pressure tank
Tuned: Leatherface’s Instant Start
● We have made Leatherface’s Instant Start shorter
● When equipped, his chainsaw will start faster
Tuned: Thicker Blood Trails
● We have adjusted blood trails to be thicker
Tuned: Noise Highlight When Slamming Door
● We have tuned the noise highlight following a victim slamming a door
● It will now only highlight a player for 1 second
Tuned: Danny’s Knowledge Gained
● We have rebalanced the amount of knowledge that Danny gains from items such as lamps, tool boxes, radios, tv’s, generators, valve handles, and fuses
Tuned: Danny’s Inspect Speed
● We have tuned Danny’s inspect speed to be 20% at Level 1 and 50% at Level 2