In this article:
Changed: Close Encounters/ Grapples
- Each character will now have a grappling value assigned to them to determine their effectiveness in a close encounter
- Read the full changes here
Tuned: Custom Private Match Toggles
- The following toggles are now available in custom private matches
- Victim Health - Half, Default, Double
- Family Damage - Half, Default, Double
- Character Abilities - Enable or Disable
- Character Perks - Enable or Disable
- HUD toggle - Enable or Disable
Tuned: ‘Rush Week’- Johnny’s Melee Damage
- We have slightly increased the amount of melee hits it takes to execute a Sorority Girl
- It will now take Johnny 3 hits to execute a Sorority Girl
Tuned: ‘Rush Week’ - Johnny’s Lockpicking
- We have increased Johnny’s Proficiency
- Johnny will now be able to lockpick doors faster
Tuned: ‘Rush Week’ - Johnny Door Stuns
- Johnny’s stun time from door slams has been decreased
Tuned: ‘Rush Week’- Attic Pole Spawns
- We have updated the amount of spawn locations for the Attic Pole
- The Attic Pole will now spawn farther away from Sorority Girls
Tuned: ‘Rush Week’ - Sorority Girls Vent Damage
- We have decreased the damage that Sorority Girls take from falling out of a vent
- They will no longer receive damage
Fixed: Base Game - Xbox Series X and S Title Crashes
- Our team has resolved crashing issues impacting Xbox Series X and S players that occurred when loading into a public lobby or match
Fixed: Base Game - Grandpa Perks
- Activation levels for Grandpa Perks has been fixed, and will activate at the correct Family Bond level
Fixed: Base Game - Blood Trails
- We fixed an issue where blood trails were no longer showing up for either Victim or Family Players
Fixed: Base Game - Door and Gate Inconsistencies
- We have fixed a bug that caused Family members to not properly open doors and gates
Fixed: Base Game - ‘Clear Eyes’
- Electric Traps set by Hands that were disabled or triggered were not highlighting for Victims with ‘Clear Eyes’
- This has been fixed to be consistent with Hitchhiker’s traps and Nancy’s barbed wires, which are highlighted even after being triggered
Fixed: Base Game - ‘Fast Hands’
- Issues with ‘Fast Hands’ not working properly have been resolved and the perk will now function as intended
Fixed: Base Game - Victim Endurance
- We have (once again) fixed an issue where the Victim Endurance stat did not feel noticeably different for players
- Victim’s total stamina capacity, stamina drain, and regeneration will now scale properly as players allocate more points into Endurance
Fixed: Base Game - Cook Tagging Dead Bodies
- Cook’s Seek Ability was incorrectly highlighting dead bodies after using his Lovely Neck Execution
- This has been fixed, and Cook’s Seek Ability will now only highlight alive Victims
Fixed: Base Game - Cook Tagging Escaped Victims
- We have again fixed a bug where Cook could highlight Victims who have already escaped with his Seek Ability
- Cook is now able to use his ability only on active playing Victims
Fixed: Base Game - Close Encounters Door Interruption
- We have resolved an issue where the Close Encounter animation would cancel out if a Family member opened or closed a nearby door
- Player can now engage in a Close Encounter near a door without this interruption
Fixed: Base Game - Hitchhiker Traps and Windows
- We have fixed an issue where if a Victim stepped in a Hitchhiker trap placed on the inside of a window, it would still activate the window jump cinematic and Victims would receive double the damage
- Victim players will no longer get stuck under the window in this scenario
Fixed: Base Game - Rough Cut Thrust
- An issue has been resolved where Victims who were hit with a thrust melee attack didn’t take damage over time from the perk ‘Rough Cut’
- Damage over time will now apply to a Victim when hit with a thrust with ‘Rough Cut’ equipped
Fixed: Base Game - Noise Indicators Following Victims
- An issue has been fixed where Noise Indicators wouldn’t follow Victims after they’ve opened a sliding door
Fixed: Base Game - ‘Exterior Alarms’ Noise VFX
- We have resolved an issue where sliding doors wouldn’t produce noise VFX for victims if the Grandpa perk ‘Exterior Alarms’ was active
- Sliding doors will now produce noise VFX for victims at all times
Fixed: Base Game - Stabbing Grandpa Prompt
- We have fixed an issue where the prompt for Victims to stab Grandpa wouldn’t populate from certain angles and distances
- Stabbing Grandpa will now feel more consistent for players
Fixed: Base Game - Lighting in Customization Menu
- When players would go to the Customization Menu, the lighting was too bright and caused textures to go missing
- The lighting is now correct in the menus and textures are no longer missing
Fixed: Base Game - ‘Heart Attack’ UI
- We have fixed an issue where the UI for Hands’ perk ‘Heart Attack’ was not proccing on a Barge hit
Fixed: Base Game - Family Member Adjusting with Camera Movement
- An issue where Family Members were not correctly turning away when players faced their camera towards them has been resolved
Fixed: ‘Rush Week’ - Living Room Collision
- We added collision to the side table in the Living Room
Fixed: ‘Rush Week’ - Dining Room Collision
- We removed incorrect collision in the Dining Room that would prevent players from navigating between a side table and flower vase
Fixed: ‘Rush Week’ - Sorority Girl Models
- A visual bug has been resolved where a seam line would appear on the Sorority Girl’s back or shoulder
Fixed: ‘Rush Week’ - Opening Doors as Johnny
- We have resolved issues players were facing with doors not opening consistently for Johnny, despite pressing the correct inputs
Fixed: ‘Rush Week’ - Perfume and Hunt Ability
- When using the perfume on Johnny, it was not disabling his Hunt ability as described in the tutorial
- Now, when a Johnny player steps into a perfume cloud, his Hunt ability is deactivated
Fixed: ‘Rush Week’ - Fusebox
- When Johnny turns off the fusebox, the Sorority Girls were still able to make phone calls to the police
- This has been fixed so that the prompt to turn off the fusebox was removed
Fixed: ‘Rush Week’ - Anonymize Player Names
- The Anonymize Player Names option would show all players in a Rush Week lobby who was Johnny
- Players with Anonymize Player Names turned on will now see a “?” for everyone in the lobby
Fixed: Private Matches - Victim UI
- We have fixed an issue where the Victim UI for minigames would be visible to Family members
Fixed: Private Matches - Health Potion UI
- Missing UI has been fixed for when Players would use a health item after canceling a mini-game
Fixed: Private Matches - Stuck After Canceling Minigame
- There was an issue where if the Host of a lobby canceled out of a minigame and used a health potion afterwards, they would be softlocked
- This has now been fixed