In this article:
Tuned: Base Game - 5% Perks
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The following perks will now activate at 20% as opposed to under 5%
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‘Wax On Wax Off’
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‘Hush or Die’
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‘I Can Do This’
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‘Resilient’
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‘I Can Make It’
Tuned: Base Game - Bones’ Gore Bomb Radius
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Bones Gore Bomb trigger radius is being reduced to match the trigger radius he launched with
Tuned: Base Game - Nancy’s ‘Hurt ‘Em’ Perk
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The following has been added, “increases the damage dealt to a Victim caught in barbed wire if they continue to run while the barbed wire is attached to them”
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There will be 1 HP loss per second for 5/15/30 seconds and the timer starts the moment the barbed wire has been triggered
Fixed: Base Game - Hands’ Barge and Attributes
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Blood collected from Hands’ barge attack was not properly scaling with attribute points allocated to Blood Harvesting
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Stamina drain after using Hands’ barge attack was also not scaling properly with attribute points allocated to Endurance
Fixed: Base Game - Hands’ Barge
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We have fixed a bug where after using his Barge, Hands’ stamina would not regenerate as intended
Fixed: Base Game - Connie Star Sign Ability
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A bug has been resolved that prevented players from immediately progressing the lock picking minigame when activating Connie’s Star Sign Ability
Fixed: Base Game - Grandpa Sonar during Close Encounters
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Victims were not being properly highlighted to other players when grappling during a Grandpa Sonar
Fixed: Base Game - Leatherface Exploit
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We have resolved an exploit that allowed players to overhead run in place as Leatherface
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Leatherface is designed to move forward when sprinting with his chainsaw above his head and will now function as intended
Fixed: Base Game - Leatherface Overhead Slam
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We have fixed an issue where Leatherface’s overhead slam was not registering properly when Victims would interact with traversals or other objects
Fixed: Base Game - Lockpicking Minigame
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Lockpicking minigame was able to be progressed without holding the correct alignment in place
Fixed: Base Game - Cook Padlock Progress Reset
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Progress on a Cook padlock that had been removed and replaced was not correctly resetting
Fixed: Base Game - Sissy, Victims, and Poisoned Items
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We fixed the issue that caused Victims to not be highlighted after using poisoned health items, Fuses, Valves, and tools if Sissy has ‘Poison Pickup Locations’ equipped
Fixed: Base Game - Danny Bypassing Hands’ Electric Trap
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When placed on an object that could be inspected, Danny was able to bypass Hands’ Electric Trap and inspect the object successfully
Fixed: Base Game - Matches Ending
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The issue that caused players to have endless games if the final Victim disconnects has been fixed
Fixed: Base Game - Next Match, Wrong Queues
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Players will no longer be sent to the wrong queues when they play consecutive matches
Fixed: Base Game - Native Party Invites
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Accepting a native party invite after a player hits ‘play’ immediately after accepting the invitation will now work
Fixed: Base Game - Close Encounter UI
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We have made improvements to the flash UI present when in a Close Encounter and flashes will now light up properly with each press
Fixed: Base Game - ‘Clear Eyes’ Highlighting Poisoned Water Pumps
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Water Pumps that had been poisoned by Sissy were not highlighted as intended for Victims with ‘Clear Eyes’ equipped
Fixed: Base Game - ‘High Tolerance’ Perk
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The perk ‘High Tolerance’ will now adjust the highlight duration to poison duration to match the perk description, “Sissy’s poison isn’t as effective on you. Duration is 20%, 40%, 60% shorter.”
Fixed: Base Game - ‘Knock Knock’ Perk
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The perk ‘Knock Knock’ will now be functional on The Mill
Fixed: Base Game - ‘Deadbolt’ Perk
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An issue has been resolved where the Perk ‘Deadbolt’ was not applying correctly when attempting to barge latched doors
Fixed: Base Game - ‘Fight and Flight’ Perk
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We have resolved an issue where the perk ‘Fight and Flight’ was activating during a Close Encounter win animation and the Victim player was not able to move
Fixed: Base Game - ‘Back For Blood’ Perk
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We have fixed a bug for the perk ‘Back For Blood’ as it was not properly decreasing the Family Bond as intended
Fixed: Base Game - ‘Master Key’ Perk
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The perk ‘Master Key’ has been fixed as it was giving players infinite charges
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The charges at Levels 1-2-3 will be 3/4/5 just as the perk description reads
Fixed: Base Game - ‘Hey Sissy’ Perk
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A bug has been fixed with the ‘Hey Sissy’ perk where it properly activates only after Nancy interacts with a Mortar table and uses her ‘Spy’ ability
Fixed: Base Game - ‘Rescue Medic’ Perk
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An issue has been resolved for the perk ‘Rescue Medic’ where it was not applying the proper additional healing that was intended
Fixed: Base Game - ‘What Doesn’t Kill You’ Perk
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The team has fixed a bug where the perk ‘What Doesn’t Kill You’ wasn't activating in the proper intended scenarios
Fixed: Base Game - ‘Spring Clean’ Perk Equipped on Hands
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A bug has been resolved where Hands' stamina consumption wasn’t reduced when his Barge attack was used when the ‘Spring Clean’ perk was equipped
Fixed: Base Game - ‘Blood Runner’ Perk Equipped on Hands
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We have fixed an issue where the perk ‘Blood Runner’ would not activate correctly when it was equipped on Hands while performing a Barge attack
Fixed: Base Game - Nancy’s Traps and Gore Bombs
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The team has fixed a bug where players couldn’t disarm Nancy’s barb wired traps if they were placed on a door that was destroyed by Bones’ Gore Bombs
Fixed: Base Game - Poison Inconsistencies
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We’ve fixed an issue where poison would not affect Victims consistently when interacting with poisoned generators and car batteries
Fixed: Base Game - Bones’ Gore Bomb Placement
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While Bones isn’t able to place Gore Bombs directly on the Escape Zones, we have fixed a collision issue where he is not blocked from placing them on the assets near the Escape Zones
Fixed: Base Game - Wyatt’s ‘Knife Throw Interaction’ Ability Upgrade
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Wyatt’s ability upgrade will now let him disarm Nancy’s barbed wire traps
Fixed: Base Game - Nancy’s Garage Audio
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Players will now be able to hear Leatherface’s chainsaw audio from outside of Nancy’s garage
Fixed: Base Game - Skipping Overheat Slam Attacks
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Victims will no longer be able to skip a knockdown animation after Leatherface hits them with an overheat slam attack
Fixed: Base Game - Parties and Wrong Lobbies
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Players in parties will no longer be separated and placed in different lobbies when playing consecutive matches and will all go to the same lobby together
Fixed: Base Game - Nancy’s Traps
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We fixed the issue that prevented Nancy’s traps from being disarmed when placed on a door destroyed by Leatherface
Fixed: Base Game - Gaps on Mill
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Family members will no longer be able to attack Victims if they are on the other side of a gaps
Fixed: Base Game - Poisoned Items on Mill
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Sissy will now be able to poison the health item that spawns in the Silos area
Fixed: Base Game - ‘Don’t Touch’ Achievement
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Sissy’s ‘Don’t Touch’ achievement will now unlock properly
Fixed: Base Game - Mill Hiding Volumes
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Bushes in the Overgrown Exterior, Cotton Field, and Ghost Town area match their hiding volumes now
Fixed: Base Game - Johnny’s Door Barge
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We have fixed a UI bug where Johnny would receive two button prompts to barge a door, only one button prompt will appear as intended
Fixed: Base Game - Hands’ Barge Button Input
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The button input for Hands’ Barge was incorrect for preset 2
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We also fixed the incorrect labeling of his barge when choosing preset 2 for controller mapping on PC
Fixed: Base Game - Flooded Area on Graveyard
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We have adjusted the water speed of the flooded area on the Graveyard map to look more natural
Fixed: ‘Rush Week’ - Title Crash
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We have made further improvements on Xbox for crashes experienced after playing multiple matches
Fixed: ‘Rush Week’ - Removed Map Selection Option
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We have removed the UI for map selection in lobby as there is only one map option for players
Fixed: ‘Rush Week’ - Fear Meter
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Calling the police via the car radio was not properly decreasing the Fear meter for Sorority Girls
Fixed: ‘Rush Week’ - Door Latched Prompt
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A crossed out ‘door latched’ prompt has been removed that would display when players approached an unlatchable door
Fixed: Museum Mode - Title Crash
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We have resolved title crashes that would occur in the following situations
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Accepting an invite while in the Museum Mode loading screen
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Opening and closing other game modes before entering Museum Mode
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Immediately returning to the main menu after opening Museum Mode
Fixed: Private Matches - Title Crash
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Players would experience a title crash as the host if a non-host player repeatedly pressed the select map prompt after concluding a match
Fixed: Private Matches - Disabling Character Abilities
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Objects would still be highlighted for Danny when character abilities were disabled by the host of a private match despite him being unable to investigate or tamper them
Fixed: Private Matches - Opposing Team Perk Effects
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Perk effects will no longer be visible to opposing team players
Fixed: Private Matches - Nancy’s Barbed Wire Visibility
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When the host player is Nancy, their barbed wire will now be visible to all players as intended
Fixed: Private Matches - Well Camera Clipping
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We’ve fixed visual camera clipping that would occur when Victims jumped through wells
Fixed: Private Matches - ‘Noise Pollution’ Perk
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The perk ‘Noise Pollution’ will no longer activate for the private match host as intended