In this article:
Changed: Base Game - Fuse Box Spawn on The Mill
- We have changed a potential spawn location for fuse box, to prevent it from spawning too close in proximity to the valve tank
- Added fusebox spawn in the Mill Ground Floor
- Removed fusebox spawn in the Overgrown Exterior
Fixed: Base Game - Connie’s Focused SFX
- both public and private matches, all players could hear Connie use her Focused ability
- Players will no longer be able to hear a Connie pop their Focused ability
Fixed: Base Game - Lockpicking Exploit
- Victims were previously able to bypass tool break progression by exiting and reentering the minigame after hitting a checkpoint
- Tool break progress will fill and deplete normally now
Fixed: Base Game - Ripstall Cooldown
- The Level 2 Hands Ability Tree upgrade, Reduce Ripstall Cooldown, did not give the correct cooldown
- With this fix, the cooldown will be 72 seconds if Reduce Ripstall Cooldown has been equipped
Fixed: Base Game - Family Members Stunned
- If any 2 Family Members stand near a hiding spot while a Victim bursts out of it, it would result in one Family player being permanently stunned for the rest of the match
- This has been fixed so that the stun is the correct duration when a Victim player bursts out of a hiding spot
Fixed: Base Game - ‘Tracker Tagged’ Perk
- The Family Perk ‘Tracker Tagged’ would lose functionality mid-match and not highlight Victims after landing a hit
- The description for the Tracker Tagged Perk reads as follows: “Hitting a Victim highlights them for all Family members. Highlight duration is 2/3/5 seconds.”
- The perk will now always highlight Victims for the proper duration for all Family Members after hitting a Victim
Fixed: Base Game - Maria’s Eye Color
- Hazel, her eyes are hazel
- Nothing to see here
Fixed: Base Game - Sonny Star Sign Ability
- When using Sonny’s ability, other players were able to see visual effects
- The effect will now only be visible to Sonny
Fixed: Base Game - Family Melee Attack Exploit
- The team has patched an exploit where Family players could deal double damage with a single melee attack
Fixed: Private Matches - Crashes
- If the host of a private match had the store open while the lobby countdown transitioned to the loading screen, the title would crash for them
- The game will no longer crash in this scenario
Fixed: Private Matches - Consecutive Matches
- Players were not able to play consecutive private matches as they would encounter an infinite loading screen if four or more players were present
- This has now been fixed and players will be able to play back to back private matches regardless of player count
Fixed: Private Matches - Family House - Blood Moon Basement Lighting
- We fixed a shader issue on the Family House - Blood Moon map variant that resulted in the basement area being too bright
- Players can view this fix in private matches
Fixed: Private Matches - Spectator Overlay
- When hosting a private match as a Victim, proximity and hiding spot overlays would not be present for the host in spectator mode
- The correct visual effects will now show for the spectating player
Fixed: Private Matches - Family Stamina
- Family melee attacks were incorrectly consuming stamina in private matches
- Attacking as a Family Member will now consume the proper amount of stamina
Fixed: Private Matches - Attack Animations
- Repeated attacks by a Family Member in private matches would have identical animations
- Family Member attacks will now smoothly alternate between animations
Fixed: Private Matches - Bone Shards
- An issue has been fixed where the host of a private match was able to collect an infinite amount of bone shards from bone piles
Fixed: Private Matches - Fuse Box Minigame
- Fuse box minigame would not complete properly resulting in the basement door not opening and the minigame remaining visible to the player
- Fuse box minigame will now function as intended when completed
- Quick math, on the other hand, can still be difficult
Fixed: Private Matches - Character Levels
- Character levels were not displaying accurately to non host players
- The appropriate character level will now show for all players when in a private lobby
Fixed: Private Matches - Star Sign Ability Effects
- We fixed an issue where the host of a private match could see the Star Sign Ability effects of other characters during a match, regardless of the side they were playing on
- Every character is bound to its own set of abilities and will not see the effects of other characters' Star Sign Abilities during private matches
Fixed: Private Matches - Attribute Points
- A fix has been implemented where Attribute Point changes made in the Character Loadout weren’t applying correctly during a private match
- The fix made Attribute Points properly reflected in the functionality during a private match
Fixed: Private Matches - Radio Voice Over
- An issue has been fixed where the host couldn’t hear the radio voice over when loading into a private match
- Radio voice over is now audible for all players when loading into a private match
Fixed: Private Matches - Softlocked
- We have fixed a bug where softlock occurred for the host of a private match if they loaded into a match with the Options Menu opened
- The host of a private match will now be able to enter a match without getting softlocked
Fixed: Private Matches - Leatherface Destroying Doors
- We fixed a bug where the host of a private match would see a Padlock appear after Leatherface destroyed a door
- A padlock will not visibly appear after Leatherface destroys a door in Private Matches
Fixed: Private Matches - Victim Execution Sound Effects
- We have implemented a fix where a sound effect that is normally played after a Victim dies was present during the Loading Screen when starting a private match
- Victim death sound effects will now only play after a Victim is executed
Fixed: Private Matches - Non-Functional Lobbies
- We have resolved an issue where players would get stuck in a non-functional private lobby while attempting to leave immediately after creating it
- Players in a Private Match Lobby can now proceed to the main menu without any issues
Fixed: Museum Mode - Photo Opportunity Mode Invisible Collision
- When entering Photo Opportunity Mode after finishing Museum Mode, players would encounter invisible collision in the Front Field area
- This issue has been fixed
Fixed: Museum Mode - Stuck Spots
- In Museum Mode’s Photo Opportunity Mode, if a player tried to change Family Members while standing on top of them in the Car Graveyard, they would get stuck out of bounds
- This issue has been fixed
Fixed: Museum Mode - Camera Stuck Spot
- The camera in Museum Mode would get stuck in the map environments when attempting to switch characters in a staged photo opportunity in the Basement Area
- Player camera will no longer get stuck while switching characters
Fixed: Museum Mode - Inverted Functionality
- An issue with inverted functionality in Museum Mode has been fixed
- Inverted Look Functionality will now perform in Museum Mode as it does in the base game