In this article:
Tuned: ‘Fired Up’ Perk
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We have tuned the ‘Fired Up’ perk accordingly
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Level 1 - After running out of stamina, there’s a 25% less delay before stamina starts regenerating again
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Level 2 - After running out of stamina, there’s a 50% less delay before stamina starts regenerating again
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Level 3 - After running out of stamina, there’s a 75% less delay before stamina starts regenerating again
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Tuned: ‘Scout’ Perk
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We have tuned the ‘Scout’ perk accordingly
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The perk ‘Scout’ now affects stamina regeneration rate as opposed to melee damage
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Level 1 - Your movement speed is increased by 5%, but stamina regeneration rate is 20% slower
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Level 2 - Your movement speed is increased by 10%, but stamina regeneration rate is 15% slower
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Level 3 - Your movement speed is increased by 15%, but stamina regeneration rate is 10% slower
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Tuned: ‘Extra Drip’ Perk
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We have tuned the ‘Extra Drip’ perk accordingly
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Level 1 - After using a health item, you will continue to receive 1 HP for 8 seconds
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Level 2 - After using a health item, you will continue to receive 2 HP for 10 seconds
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Level 3 - After using a health item, you will continue to receive 3 HP for 12 seconds
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Tuned: ‘Empowered’ Perk
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We have tuned the ‘Empowered’ perk accordingly
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The perk ‘Empowered’ will no longer award health points after surviving a close encounter
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Level 1 - After surviving a close encounter, you regain 50% of max stamina
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Level 2 - After surviving a close encounter, you regain 70% of max stamina
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Level 3 - After surviving a close encounter, you regain 90% of max stamina
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Tuned: ‘Grappler’ Perk
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We have tuned the ‘Grappler’ perk accordingly
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Level 1 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 10% more effective
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Level 2 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 20% more effective
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Level 3 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 30% more effective
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Tuned: ‘Fast Hands’ Perk
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We have tuned the ‘Fast Hands’ perk accordingly
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Level 1 - If a Family member is within 10 meters, 25% more progress is awarded for each tap in the lockpicking minigame
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Level 2 - If a Family member is within 10 meters, 50% more progress is awarded for each tap in the lockpicking minigame
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Level 3 - If a Family member is within 10 meters, 75% more progress is awarded for each tap in the lockpicking minigame
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Fixed: ‘Fast Hands’ Perk Functionality
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We have fixed an issue where players with ‘Fast Hands’ equipped were being awarded additional progress during the lockpicking minigame, regardless of Family Member proximity
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‘Fast Hands’ will now properly trigger only when a Family Member is within 10 meters
Fixed: ‘Rescue Medic’ Perk
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We’ve fixed the issue where the perk ‘Rescue Medic’ would not proc when Virginia uses Boon with Level 3 “Powder Cloud heals Victims 3 points per second while inside cloud” equipped on her ability tree (this is her middle route).
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‘Rescue Medic’ is described as, “healing others adds 50%/70%/100% more health to your target, while simultaneously healing you a random amount.”
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Now, ‘Rescue Medic’ works in tandem with her Boon ability at Level 3
Fixed: ‘Medical Benefits’ Perk
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Similar to the issue described above, we’ve fixed the problem where the perk ‘Medical Benefits’ would not trigger with Virginia’s Level 3 Boon
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‘Medical Benefits’ is described as, “Healing a fellow Victim also heals yourself. The amount of health received will be 40%/60%/80% of total healing applied to your teammate.”
Fixed: ‘Rough Cut’ Perk
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We have fixed an issue where Leatherface’s perk ‘Rough Cut’ was not activating properly all the time
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The perk will now activate properly for all chainsaw attack types
Fixed: ‘Headstart’ Perk
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We have fixed an issue where Danny’s perk ‘Headstart’ was incorrectly highlighting fuses and valves for all Victims.
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Now when active, fuse and valve highlights will only be visible to the perk holder
Fixed: ‘Security Pins’ and Cook’s Locks
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We have fixed the issue where the perk ‘Security Pins’ would not apply to Cook’s locks when another Family member would interact with it (unlocking/locking it)
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‘Security Pins’ works as follows: added locks are 10%/30%/50% harder to unlock for Victims.
Fixed: Cook Padlock Visibility on Slaughterhouse
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We have fixed an issue where a padlock placed on the Slaughterhouse metal door was not always visible to Cook when using his Family Focus Ability
Fixed: Bone Scraps and Nugget
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We fixed a bug that would let a Victim keep their bone scrap when stabbing Nugget
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Now, when stabbing Nugget, the bone scrap will be consumed
Fixed: Virginia’s Localization
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We have fixed the issue where Virginia's tutorial, her description, perk names, and related content were not localized when switching to different languages
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Now, localization for all languages will be present